This is the fancier way.Ĭloning tanks will get your hirelings back on their feet faster and cheaper per death than sitting in an ICU bed, but they do have a hefty initial investment. If you have upgraded the medbay with enough cloning tanks for all your dead hirelings, they can be restored for a very small amount. If you haven't upgraded it with enough cloning tanks for all your dead hirelings, they wind up in an ICU bed and cost a small amount to recover. If they're killed in combat, they can be healed in one of two ways in the medbay. While Skinner is only too happy to sew you back together after you die (and don't think about what might have happened while you were unconscious), your hirelings cost you a premium to cheat death. *However, once you have unlocked the Claws and P.Unker glove armors which offer substantial bonuses to unarmed damage, and the Ghi armor which gives a bonus to unarmed speed, equip your Thugs with those and remove any melee weapons they have. Do not give them AoE back weapons like 'nades they will happily throw these at your feet without remorse if you're next to an enemy. These include throwing daggers and axes all the way up to shurikens and madarangs. Give the Gymnast class the same consideration as the Thug class, but skip unarmed. Give the Thug class something they don't have a weakness in because unarmed damage is vastly inferior to ranged or melee until late-game*. It's like they're almost people! There are a few details to take note of when equipping their weapons: Weapons also work the same for hirelings as they do for you. Note that armor with + Magazine bonuses only affects weapons they are equipped with through the inventory screen before a stage starts. You may be tempted to over-encumber them with the heaviest gear possible, but they'll get more survivability out of being able to dodge and sprint. Each piece offers the same protection to either the head or the body and weighs the same amount of encumbrance. This means armor, weapons, and back weapons.Īrmor works the same for hirelings as it does for you. Hireling Equipment - I Only Eat What You Give Me, Dad!Īside from any junk gear they're wearing when they are hired, hirelings are completely dependent upon you to equip and outfit them. The Gymnast class currently has the best chances of making it through a stage alive. Thug - focus in unarmed fighting, Strength + EnduranceĬlubber - focus in melee weapons, Strength + TacticsAfter a hireling reaches level 15, their class name changes to the veteran version, which appears to be cosmetic. Gunman - focus in ranged weapons, Dexterity + Tactics Gymnast - focus in acrobatics, Endurance + Dexterity
However, while each hireling class always has the same focus, the weakness can be any of the other categories. Possible recruits come in four different classes, and each class focuses in one category and is weak in another - just like you! Except for the Noob class of course which has no focus or weakness, but that doesn't apply to hirelings. At max upgrades, hirelings will cap out at level 30 and you can house a couple squads' worth of them.
#WHAT HAPPENED TO MADNESS PROJECT NEXUS 2 UPGRADE#
The upgrade panel on the left increases your hirelings' maximum level cap by four levels at a time. Of those two, the upgrade panel on the right increases how many hirelings you can have at once by adding more bedding one at a time. There are two upgrades in the dorms that directly affect your hirelings, and they're both on the left-hand side of the room. If you want to replace junk armor with better gear, the junk has to be removed from the hireling first, and that one item will be destroyed. Despite the label, junk armor has the same stats as if you bought it from the quartermaster. They can also come with "junk" armor that only they can wear, which shows up as red on their armor sheet. Possible recruits come in four separate classes and at random levels - higher level recruits will cost more, naturally.
Once a pool is dismissed, they're gone for good. After that, you must tell Bossman to Summon New Recruits to get a new pool of possible recruits this will dismiss the existing pool of possible recruits and cost you a cool fifty bucks. Once you've met the requirements, talk to Bossman in the lobby and he'll give you a first-time's-free pool of three to four possible recruits you can hire.
To start out, you must finish the Contract Mission "Pilot Episode" at least once before Bossman will be able to gather possible recruits. This guide applies almost exclusively to Arena Mode, but the hireling orders apply to sections of the Story Campaign where you are playing with Deimos and Sanford as singleplayer.